VR NOW CON & AWARDS
POTSDAM/BERLIN
NOV 15+16, 2017

 

What’s in it for you:

1 conference day on november 15 in potsdam. 1 extra day for workshops on november 16 in berlin. input for your brain on 2 stages where up to 40 speakers inspire you. hands-on in the expo+workshop area. we have a foodcourt. meet people there. it’s intimate. clap like crazy at the award show that celebrates great achievements in every reality mankind has encountered.

 

GET YOUR TICKETS

OUR PROGRAM IS ONLINE!

SEE IT NOW

VR NOW CON & AWARDS is the conference and award show for VR, AR and XR in Germany’s capital region. When and where? November 15, 2017 in Potsdam (conference & award show) and November 16, 2017 in Berlin (workshops). Together with international experts we joyfully discuss how Virtual Reality transforms our lives today. The VR NOW Awards celebrate the very best projects in 4 categories. We kindly invite you to apply with your exciting VR, AR or XR piece now. And once you’re with us – why don’t you try out new experiences, immerse yourself into vivid story worlds and check out handy industry solutions?

CONFERENCE

AWARDS

EXHIBITION


THE VR NOW CONFERENCE

Witness the awesomeness of VR NOW CON 16

TICKETS

  • VR Now Con Biz Pass
  • 499.00

    Sales end on November 15
  • Meet 2 match business area
  • Vouchers for catering
  • Conference (2 stages)
  • Showcases
  • Foodcourt and Workshops
  • Access to the Awards Show
  • Free attendance to the After Party
  • VR Now Conference Pass
  • 199.00

    Sales end on November 15
  • Conference (2 stages)
  • Showcases
  • Foodcourt and Workshops
  • Access to the Awards Show
  • Free attendance to the After Party
  • Student Ticket
  • 45.00

    Sales end on November 15
  • Conference (2 stages)
  • Showcases
  • Access to the Awards Show
  • Access to the networking event
欢迎 - WE WELCOME OUR CHINESE GUESTS!

THE VR NOW AWARDS 2017

We celebrate outstanding achievements in VR.
Our 5 categories: Technology, Industry, Entertainment, Impact and the Grand Prize.
3 projects will be nominated for each category.

The best VR project of the year, 
based on overall quality and innovation.
Hand-picked from all nominees.  

With the VR Impact Award we support projects aimed at making a difference – through journalism, artistic expression or by social or non-profit organizations.

The VR Industry Award highlights handy and innovative virtual reality business-to-business applications and solutions.

The VR Entertainment Award acknowledges the most outstanding and fun experience – including interactive, storydriven or experimental formats.

The VR Technology Award seeks to recognize the technically most advanced Virtual Reality projects, tools, services, hardware and techniques.

We reached the deadline for the award submission. If you have an extraordinary VR project, we would be happy if you submit for VR NOW Awards 2018!

VR NOW Con & Awards 2017
takes place at

Schiffbauergasse 14467 Potsdam

NEWSLETTER


VR NOW is a new platform, awards show, conference & event series for VR tech, biz & creative content.

VR Now Con is brought to you by the VIRTUAL REALITY E.V. BB. Produced by BOOSTER SPACE – MADE WITH LOVE IN BERLIN. Funded by MEDIENBOARD BERLIN-BRANDENBURG

© 2017 VR NOW. All rights reserved.

 

Christopher Sibley
Phenomenon Media

Christopher Sibley is a multi-hyphenate creative entrepreneur who founded Papalote Productions for creating commercials, documentaries, music videos, and indie shorts, while simultaneously launching SkyFrame Studios – an aerial cinematography company.  As a producer and director, he has successfully crowdfunded a variety of both long and short-form live action projects, screened short films at Cannes, and was the lead creator behind VRVC: Future Stories conference in partnership with Leap Motion and Violet Crown Cinemas.  He has consulted both Michael Shamberg and Casey Affleck in conceptualizing VR and New Media. Recently, he has worked with Patron, USA Today, and Angari. 

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Eddie Lou
Sandman Studios

Eddie is the founder and CEO of Sandman Studios, a VR content studio based in Beijing that produces premium VR experiences. Sandman Studios’s recent work “Free Whale” is selected by 74th Venice Film Festival VR Competition.
Eddie is also an active industry advisor and community organizer for the VR industry in China. Eddie created China’s first independent VR festival Sandbox and worked with AR/VR research and consulting company Greenlight Insight for industry research.
Eddie held degrees from Imperial College London, University of the Arts London and London Business School. Prior to joining VR industry, Eddie has been working as business strategist and consultant for APEC China Business Council, JD.com, iResearch and Accenture.

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Andrew Van Wyk
River Road Entertainment

Andrew Van Wyk is a writer and producer from California, with a MFA from the Peter Stark Producing Program at USC. After graduating with honors from UCLA with degrees in English Literature and Screenwriting, he traveled the globe working alongside Chopard Award winning actor Kevin Zegers, and Academy Award-nominated actor Djimon Hounsou. Shortly thereafter, Van Wyk co-founded Somnium Entertainment with Mr. Hounsou and spearheaded the development of a slate of feature projects, the first of which was the international documentary – FREEDOM PEAK (2014).
Van Wyk has produced multiple short films, music videos and commercials including projects with The Mental Health Association, St. Luke’s Hospital, Chesapeake Energy, iProspect and performing artist Sky Ferreira. As a writer he contributed to articles published in major online media (Huffington Post, CNN, The Hill), had speeches delivered before both the US Congress and the United Nations, wrote copy for start-ups and Fortune 500 companies alike (Oxfam, MHA, Chesapeake Energy, I Am Vibes), and had multiple feature scripts optioned. More recently, Van Wyk co-founded ANML Pictures – a creative collective with offices in Los Angeles and Austin, that develops and produces visual content in a variety of forms.
At his core, Van Wyk is a storyteller. He is an avid world traveler and explorer found in America’s National Parks and various mountain tops on any available weekend. Combining a passion for cinema and literature with a love of storytelling, Van Wyk consistently contributes a unique perspective and way at telling compelling narratives in a variety of mediums.

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Ioulia Isserlis
AnotherWorld VR

Born in Moscow. Studied and worked in New York and Tel Aviv. Based in Berlin.
Ioulia Isserlis is the Co-Founder and CEO of AnotherWorld VR, a content and VR production studio that focuses on creating cinematic and narrative-driven VR experiences. Before founding AnotherWorld (pun intended), Ioulia worked in the fields of content creation, film production/post-production, radio broadcasting, and print and online media management. Since going full-time into creative VR production, she has overseen a variety of projects from historical drama to horror and worked with clients such as Microsoft.

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Max Sacker
AnotherWorld VR

Max Sacker is a filmmaker, Co-Founder and creative director at Anotherworld VR. Before going full time into virtual reality, he wrote and directed a number of award-winning fantasy and horror short films including The Secret Adventures of the Projectionist and worked as a story consultant and VFX supervisor on the social media horror film Unfriend (Warner Bros.)
He is currently working on KOBOLD: a horror film and VR experience that blurs the line between cinema and VR gaming.

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Sarah Kinga Smith
Reverse Engineering Studios (RES)

Sarah Kinga Smith is the founder of Reverse Engineering Studios ( “RES” ), a talent management and production company for digital and traditional media.
Prior to her engagement at RES, she was managing director of London then later US based film funds, overseeing projects from companies like Universal Pictures, Lionsgate and Europacorp. She executive produced commercially successful pictures (“Lone Survivor”, “2 Guns”, “November Man”) and worked with critically acclaimed directors & producers of companies, like Sony, Annapurna, Riddley Scott Associates and Digital Domain.
In 2014 taking a break from film finance, she returned to creative development and joined a talent management company as Head of the International Literary Talent Department. She worked with clients at HBO, Vuguru, Amazon and MakerStudios. Digital companies brought new formats and access to new platforms, pushing creators to adopt new ways of story telling by merging traditional business models of Film & TV with fast paced digital environment.                                    To discover new media formats, in 2015 with her producing partner Micke Hjorth (Chairman of the Board at Starbreeze Studios) she produced a live action immersive VR experience (“Cockatoo Spritz”), which was premiered at Cannes Film Festival in 2016. Since she had showcased immersive and interactive content at International and US festivals, including TIFF, Dubai Film Festival, Brussel Media Summit, Beijing Film Festival and EFM in Berlin.
With a global perspective, as a cross collateralised content creator, Reverse Engineering Studios (RES) was founded to support creatives, to manage IP development across platforms and to utilise technology in suitable media formats including VR & AR. In 2017 RES in collaboration with Eddie Lou (CEO of Sandbox VR & Sandman Studios ) co-founded Pitch Virtual, an online content studio to support great stories and storytellers in creation, communication and collaboration.

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Gabo Arora
LightShed

Gabo Arora is Creative Director & Senior Advisor at the United Nations; Founder & President of LightShed, a virtual reality and social impact start-up; and an award-winning filmmaker represented by Vrse.works. His current focus is on new technologies that promote social causes and make decision-making processes more inclusive. Among these projects, he has developed a viral video campaign for the climate change summit, and worked with internet influencers to promote accountability on global humanitarian aid assistance. His most recent work was as a co-creator, director and producer of the UN’s first-ever virtual reality film series focusing on vulnerable populations. His work has screened at Sundance and other major film festivals. He is a World Economic Forum 2016 Arts and Cultural leader at Davos and a Term-Member at the Council on Foreign Relations.

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Gayatri Parameswaran
NowHere Media

Gayatri Parameswaran is co-founder at NowHere Media – an immersive storytelling studio based in Berlin. She is a VR/360° creator, documentary maker and journalist from India. Her areas of focus are human rights and the environment. As a journalist and filmmaker, she has documented under-reported issues in over 25 countries. Her work has appeared in international media outlets such as Al Jazeera English, Deutsche Welle, Australian Broadcasting Corporation, Radio Netherlands Worldwide, Weekendavisen and more.
She is part of Oculus VR for Good’s Creator’s Lab 2017.  She co-directed India’s first VR experience about intimate partner violence (IPV) for Love Matters India, which was exhibited at ten Delhi metro stations in June 2017, and has been screened at the USNC-UN Women Global Voices Film Festival in San Francisco. She is an alumni of the German Chancellor Fellowship (Bundeskanzler Stipendium) and was awarded the Youth Champions Initiative grant by the David and Packard Lucile Foundation for innovation in the field of Sexual and Reproductive Health and Rights (2014-15).
She is an Erasmus Mundus Scholar with an MA in Journalism (2009-11), as well as a gold medalist as a Bachelor of Mass Media (Journalism) at the University of Mumbai (2005-08). 

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Melek Balgün
Moderator

Melek Balgün is an IT specialist with a Bachelor of Arts in Media / IT Management. This year, the moderator completed her master’s degree in International Marketing and Media Management. In her moderation, she covers a broad field of knowledge and interest. Her career started at ESL TV where she welcomed the viewers for about 4 years with a friendly smile and her great competence in the field of esports. The freelance moderator is also engaged as a sports journalist at DW where she actively supports the English esports project, DW esports,  since its beginning. “m3lly” is also the face of the Arte webmagazine “Art of Gaming”.

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Thomas Bedenk
Exozet

Thomas Bedenk is a freelance Virtual Reality Consultant. From 2009 until 2015 he was Creative Director, Managing Director and Co-Founder of Brightside Games. He studied Media Design in Nuremberg and Human Factors in Berlin. He is teaching various game related subjects at game schools and universities. Before focusing on the games industry he was freelance interactive designer and developer for about 10 years and worked on special effects in the movie industry for a while. He started his love for games, playing Pac-Man against his twin brother on the Atari 800XL and developed his first own games 1996.

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Niu Yiming
VRARA China Chapter

Niu Yiming has been involved in the AR industry since 2010. He is now working as the director of China Augmented Reality Alliance (ARA) Secretariat and CTO of GallantAR. ARA was established on October 17, 2015 in Xi’an at the first Augmented World Expo Asia (AWE Asia) which is the largest AR and VR conference in Asia. Yiming has established successful cooperative relations with overseas VR/AR companies and is the core partner of Super Ventures and AugmentedReality.org in the Greater China Region. As an expert in VR/AR industry, he has presented talks at major conferences such as AWE Asia, TFC, TEDx . He is dedicated to promote the communication between Chinese VR/AR industry and the international VR/AR industry.

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Daniel Sproll
realities.io

A background in cognitive science, Daniel started his forays into VR over 4 years ago as a researcher studying human navigation behaviour. In the wake of the latest VR renaissance Daniel joined RE’FLEKT as UX Researcher and Designer, working on a wide range of VR & AR projects: data visualization, interactive 360 video and as VR UX lead for the Audi showroom experience. As a member of the team behind Colosse he won gold at the Oculus Mobile VR Jam. In December 2015 Daniel co-founded realities.io with the goal of making amazing real world places explorable for everyone in VR. After spending half a year at the Boost VC accelerator in Silicon Valley, realities.io is now working out of Berlin. Daniels design process is rapid prototyping guided by his scientific background in embodiment, perceptional psychology and neurophysiology.

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Maria Courtial
Faber Courtial

Maria Courtial, industrial designer by trade, is co-founder of one of Germany’s leading CGI studios, Faber Courtial, and producer of the 1st VR production on German TV, the award-winning ZDF documentary “Volcanos in 360 and VR”.
When starting their business back in 1998, the objective was to bring more emotion and fascination to the hithertho down-to-earth world of 3D animation. High-profile projects for TV documentaries and exhibitions paved the way to their actual passion: to fabricate impressive digital realms, from bygone ages to stunning new worlds and breathtaking vistas.
VR and its opportunity to immerse into different times and unreachable places has been a logical step. Since 2014, Faber Courtial has been creating high-quality VR content, again with the declared goal to set high standards in the way of storytelling and the implementation of new VR techniques. Their VR productions won several prizes, such as the Grimme Online Award 2017, the Gold Panda Award 2016 and the 60th Cine Golden Eagle Award.

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Lina Reinsbakken
Nornstudio

Classically trained photographer and artist with an MA in Fine Art and Moving Image Storytelling from London University of the Arts. Lina is a skilled creative director and highly competent in visual communication, with a broad background within illustration and commercial photography. As an international award winning photographer and painter, Lina has had a long range of exhibitions in US and Europe, and worked as creative director at R&M Advertising in NY.
Lina’s fascination for visual storytelling, animation and film has given her specialist expertise within matte painting, photoshop, digital compositing and creating stories.

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Gerda Leopold
Amilux Filmproduktion

She studied painting at HdK Berlin between 1979 – 1985. Became interested in 360° film because of dancing and the relationship between motion, space and the human body. Produced and directed the 360° feature film CARROUSEL in 2014 and built a specially designed projection space for it. The next project BALLAVITA, a narrative stereoscopic VR film is in postproduction now.

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Sara Lisa Vogl
VR BASE

Creative squirrel, chaos kid & in love with the idea of new worlds, I´m on a mission to explore what the heck VR is.
Especially fascinated by UX & art in VR I´m working on the VR game Lucid Trips, teach VR at Design Factory International Hamburg and guide longtime VR Trips in collaboration with academic researchers as the worlds first VR Shaman. A passionate advocate of sharing & caring I´m an active member of the international and local VR community. After exploring the early days of VR setting up the hamburg based VR Nerds collective I´m now networking at VR Base Berlin.

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Christian Glessner
Hololux

Christian Glessner is co-founder and CEO of Hololux, a leading agency for virtual and mixed reality. He accompanies and leads some of the largest German enterprises on their journey into new and emerging virtual realities.  
Christian’s parents were entrepreneurs, and he grew up between computer technology and economics. As a kid, he was deeply inspired by an amber sparkling screen and it’s blinking and promising cursor of an AS/400 in his parent’s office. The “Tabula Rasa” or in other words the chance of creating something completely new from scratch is still driving his passion for information technologies, artificial intelligence and virtual reality.
Recently he was honored again (8th time in a row) for receiving the ‘Microsoft MVP Award’ for Technology leaders, an Oscar-like accolade conferred by Microsoft.

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Marcus Kühne
Audi

Yes I’m a lucky guy! As a real tech enthusiast I have the great opportunity, to identify but also realize fascinating new technologies for Audi since more than 10 years.
In my current role I’m focused on new immersive technologies, which have the potential to revolutionize the marketing, sales and development process but also the complete customer experience. “Vorsprung durch Technik” by using innovative immersive technologies – that’s my mission now!
As an important first step in that direction, Audi has introduced the “Audi VR experience”. This application is a very powerful VR sales tool, that will use new generation HMDs and is able to visualize the complete product range in VR. The Audi VR experience will be also enriched by additional functionalities and exclusive brand experiences, to emotionalize the sales process and turn it to something unique, to buy an Audi.
And the best thing: Because immersive technologies have a fascinating potential to intensify and optimize sales, development or training processes – this will become only the beginning!
I’m looking for motivated innovative partners, which are willing to pursue that way with us and bring fascinating technologies as VR / AR / MR to their final breakthrough.

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AC Coppens
Marketing Cataclyst

AC founded THE MARKETING CATALYSTS to boost the development of innovative and creative players working at the intersection of Digital Tech and Film, VR/AR/MxR, Animation, Games, Design, Music and Sound, with a focus on the specific challenges of entering new markets. We also work as programmers, presenters and speakers for a diverse range of conferences, including Berlinale Talents, Berlinale EFM PropellorSpeednic / Film Tech Hub, Changing the Picture Technology Conference, CPH:DOX Cinema:Science Conference Day, DOK Leipzig/DOK Industry, Future Music Forum, re:publica, SxSW, Tech Open Air, World Cinema Fund… In addition, we mentor interactive and transmedia projects with a focus on audience design/building (Tribeca Film Institute in New York, DOK Leipzig, story:first digital storytelling lab in Munich, PRIMI Pôle Transmedia Méditerranée in Marseille).

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Pieter Van Leugenhagen
Yondr

Pieter Van Leugenhagen is an all-round entrepreneur and marketer with a penchant for immersive experiences. As co-founder and Int. Growth Director at yondr, he spearheads virtual reality marketing in both Europe (Antwerp – Amsterdam – Ibiza) and the US (New York – Los Angeles). Yondr produces high-end 360° videos and virtual reality experiences across the globe, nurturing a growing community of VR creators worldwide.
Pieter is a true immersive marketing evangelist, and a visionary strategist at that. He’s been at the helm of virtual reality entrepreneurship since 2014, successfully venturing beyond the gimmick by pushing boundaries and forging strategic partnerships.
Prior to his VR endeavors, Pieter began his career at MTV and earned his stripes in PR and digital media. Before founding yondr in 2014, he had already built his successful digital agency commefort from scratch. His co-workers describe him as tenacious and empathic, with a great nose for solid business opportunities.
In recent years, he has helped the likes of Mercedes-Benz, Barco, L’Or Espresso, New Balance, Nike, Decathlon and countless others to turn virtual reality into a tangible and valuable business asset.
Pieter spends his his free time enjoying football, music and living the good life.

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Pawel Gajda
Carbon Studio

Manager and Evangelist at Carbon Studio, who’s worked on several VR projects, in which he has been involved in both creative and production aspects of the development. Devoted to developing VR best practices and taking the most of VR technology.

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Kristian Costa-Zahn
Ufa Lab

Kristian Costa-Zahn is Head of Creation and Executive Producer of the UFA digital studio “UFA LAB”. UFA is Germany’s leading TV production company and part of Fremantle, RTL Group and Bertelsmann.
Kristian Costa-Zahn works since 2001 on digital film projects and was one of the co-founders of UFA LAB. He worked as a leading creative on the following online video and transmedia projects among others: the interactive crime project “Wer rettet Dina Foxx”, the award-winning motion comic “Ewig Mein”, the urban culture YouTube Original Channel “eNtR berlin”, the food channel “Munchies”, a joint venture with VICE, the webseries “Der Wedding kommt” and currently on the journalistic Facebook channel “Jäger & Sammler” for funk.
On „Dina Foxx – Deadly Contact“ he pioneered in producing fictional 360-videos in 2013. After that he set a focus on VR with projects like the location-based experience “Virtual Testdrive” for smart and K-MB. He is a founding member of VRBB and part of RTL Group’s VR SyCo. Currently he is producing a volumetric film experience for the UFA 100 year anniversary.
His projects won various national and international awards, among others “New York Festivals Gold World Medal“ (2x), “Best Cross-Platform Fiction” and “Best Interactive Project” at Banff World Media Festival, “Best German Series” at Webfest and two “Telly Awards”. His most renowned success so far was winning an “International Digital Emmy” for „Dina Foxx – Deadly Contact“.

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Sebastian Endler
Amilux Filmproduktion

Studied Film at the SAE Vienna and VFS Vancouver until 2008. Working as cameraman on feature and documentary films since 2008 .
Worked as DoP on CARROUSEL a 360° feature film for a projection space in 2014. In 2017 worked as DoP on the feature length VR Film BALLAVITA.

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Max Salomon
Black Dot Films

Max Salomon is one of the founding partners of Black Dot Films VR – a leading VR & 360 film production company. As the launch content and production partner for National Geographic, over the last 2 years BDF has produced a pipeline of some 30 films for NG’s VR production partnerships with Facebook and HULU and racked up some of the most virally successful VR films across both platforms. Their VR films have been seen by over 150 million viewers.  
With a background as seasoned nonfiction television producers and executives – with over 20 national Emmy wins and nominations between them –  the team at BDF is now at the forefront of transforming VR from just a “cool new tech” into a rich non-fiction storytelling platform that puts the audience at the heart of larger than life stories they capture. Unlike VR tech companies whose upfront hardware investments define the stories they are able to tell, BDF puts the story and content first … and then finds or custom builds the technology the stories require.
From climbing into the spires of giant sequoia trees with scientists studying the impacts of global warming, to getting inside the head of a woman who walks on the wings of an aerobatic biplane, to the intimate experiences of orphaned baby orangutans who’ve never seen a tree and are learning to climb –  BDF goes beyond merely “wowing” the audience and creating “presence”. They’ve pushed at the limits of the medium to create films that deeply engage their audiences in emotional and nuanced narratives with a beginning, middle and an end.
In addition to their award-winning work for National Geographic, BDF is also producing and developing VR content for a variety of other outlets – for major consumer brands, museums and NGO s.
Prior to Black Dot Films, Max piloted National Geographic’s flagship documentary strand, EXPLORER, overseeing over 70 hours of programming. He also created the pilot for NGC’s long-running hit series BORDER WARS and has directed, written and produced high-end “global event” specials for NGC and Discovery.

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Sara Lisa Vogl
VR BASE

Creative squirrel, chaos kid & in love with the idea of new worlds, I´m on a mission to explore what the heck VR is.
Especially fascinated by UX & art in VR I´m working on the VR game Lucid Trips, teach VR at Design Factory International Hamburg and guide longtime VR Trips in collaboration with academic researchers as the worlds first VR Shaman. A passionate advocate of sharing & caring I´m an active member of the international and local VR community. After exploring the early days of VR setting up the hamburg based VR Nerds collective I´m now networking at VR Base Berlin.

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Greg Louden
3rd Eye Studios

Gregory Louden is an Australian Academy Award winning VFX Artist, narrative designer, writer and computer scientist. He studied at the University of Technology Sydney ( UTS ) and was a member of the Games Studio and Creativity and Cognition Studio where he worked on serious games and new media. Following his graduation he joined Animal Logic and worked on “Legend of the Guardians” and “Sucker Punch” as a FX Technical Assistant where he wrote pipeline software and helped with FX shot work. From Animal Logic he went to George Miller’s animation studio “Dr. D Studios” and was a Animation Technical Director on “Happy Feet 2”. After working in Sydney he moved to London where he joined MPC as FX / Crowd Technical Director on “Prometheus”, “World War Z” and “Jack the Giant Slayer” performing shot work. Greg’s last film was acting as a FX TD on “Gravity” at Framestore for which his team’s work received all VFX awards including the Academy Award for VFX. After working in London he moved to the Helsinki to join Remedy Entertainment where he lead the Narrative Design on “Quantum Break” and the early development of “P7” and “CrossFire 2”. Finally he now works in VR at 3rd Eye Studios where he acts as Lead Designer on the “Downward Spiral” franchise, story, mechanics and game structure.  His goal is to always work on innovative projects and tell great stories through any medium.

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Pedro Lopes
Hasso Plattner Institut

Pedro Lopes is a PhD Candidate at Prof. Baudisch’s Human Computer Interaction Lab at the Hasso Plattner Institute, Germany.

Pedro’s work asks the question: what if interfaces would share part of our body? Pedro has materialized this ideas by creating interactive system based on electrical muscle stimulation. These devices use part of the wearer’s body for output, i.e., the computer can output by actuating the user’s muscles with electrical impulses, causing it to move involuntarily. The wearer can sense the computer’s activity on their own body by means of their sense of proprioception. Pedro’s wearable systems have shown to (1) increase realism in VR , (2) provide a novel way to access information through proprioception, and (3) serve as a platform to experience and question the boundaries of our sense of agency.

Pedro’s work is published at top-tier conferences (ACM CHI &UIST) and demonstrated at venues such as ACM SIGGRAPH and IEEE Haptics. Pedro has received the ACM CHI Best Paper award for his work on Affordance++, Best Talk Awards and several nominations. As part of his research, Pedro has exhibited at Ars Electronica 2017, Science Gallery Dublin and World Economic Forum in San Francisco. His work also captured the interest of media, such as MIT Technology Review, NBC, Discovery Channel, NewScientist or Wired.

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Sönke Kirchhof
INVR.Space

Sönke Kirchhof is CEO and executive producer of award winning Full Service VR Studio INVR.SPACE GmbH. He studied political sience in Hamburg and Film – and TV Production at Filmuniversität Babelsberg. He works in the fields of VR, stereoscopic filmmaking, VFX and CGI Postproduction as well as Research and Development in arts and technology since more than 15 years. He is also founder of reallifefilm international GmbH, working as producer and stereographer in all kind of projects. At INVR.SPACE he is in charge of all business related operations as well as deciding on creative and technologic approaches.

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Dr. Oliver Schreer
Fraunhofer Heinrich Hertz Institut

Dr. Oliver Schreer is head of the “Immersive Media & Communication” group at “Vision & Imaging Technologies” department at Fraunhofer Heinrich Hertz Institute. He received his Dr.‐Ing. degree in electrical engineering from the Technical University of Berlin in 1999. He was involved in several European research projects acting in various coordinating and management roles. His main research fields and expertise are 3D video analysis, virtual view synthesis, real-time 3D video processing, future immersive media services exploiting AR and VR technologies, 3D video communication, human motion and gesture analysis and touchless interaction with media and content. Since autumn 2001, Oliver Schreer is Adjunct Professor at the Faculty of Electrical Engineering and Computer Science, Technical University Berlin. In 2006, he received his habilitation degree from Faculty of Electrical Engineering and Computer Science, Technical University Berlin and was assigned as Associated Professor at the same faculty. He published more than 100 papers in journals and conferences and edited two books at Wiley & Sons, namely “3D Videocommunication” and “Media Production, Delivery and Interaction for Platform Independent Systems: Format-Agnostic Media”.

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Rebecca Liu
VRCORE

Rebecca is the founder and CEO of VRCORE, which is the biggest VR community in China. She started her work in VR since 2014 and has a lot of experience for VR events. Now Rebecca is focusing on promoting China VR industry and bridging the connection between VR industries in China and other regions.

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Susanne Dickel
Into VR

Video journalist Susanne has a faible for learning new technologies. When IntoVR buys new programs or equipment usually it’s her who familiarises herself with it. So it’s no surprise that she was first to rise her hand when Martin Heller asked who would like to dive into VR. That was in early 2015, since then she has shot videos in many different locations and situations and constantly expanded the opportunities of telling stories in 360 degrees: She filmed an operation at the Charité, explored the beautiful islands of Croatia and talked to a woman who lost her loved ones at the Massacre of Srebrenica.
Susanne started learning about VR two years ago and has created more than 100 360° videos. She is one of the most experienced 360° video journalists in Germany. But she thinks, to evolve a new media there need to be many more people who work with it. She gives workshops for trainees and professional journalists. Her short documentary “Making People Happy” received a nomination for the German Web Video Awards 2016, the most important prize in the field of German online video, and a nomination for the Photokina Award 2016. For her work on 360° videos, Susanne was awarded as „Top 30 under 30“ – a list of young influencers – by German „Medium Magazin“ in 2015.

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Dominik Käser
Google

Dominik Kaeser is an Engineering Lead at Google, where he runs the team behind Google Earth VR.

Dominik grew up in Gossau in the Zürich highlands of Switzerland. While attending KZO Wetzikon, he developed computer games and artificial intelligence projects on the side. After graduating he spent a year working as a piano player and teacher in various venues in Switzerland and Kenya, and eventually obtained a Master’s Degree in Computer Science from ETH Zürich and UC Berkeley with a focus on Computer Graphics and Human-Computer Interaction.

Looking to become a technical artist, he moved to California in 2010, and joined Pixar Animation Studios to work on the movies Monsters University and Cars 2. Later he joined Google where he sought ways to combine his skills with his passion for traveling. He discovered virtual reality and became a founding member of the Google VR team. In 2014 he started the Google Earth VR project with the goal of letting anyone travel anywhere in virtual reality.

Google Earth VR launched in late 2016 to wide acclaim, and went on to win the Lumiere Century award by the Advanced Imaging Society (AIS). It is only the second time in history the AIS handed out a Century Award; the first award went to James Cameron for the movie Avatar.

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Daniel Doornink
XR Basefund

Daniel started his career at a large Dutch corporate (ING) where he gained lots of hands-on experience with Design thinking, Scrum, Agile and Lean Startup techniques. He put his experience to good use mentoring start-ups at Rockstart Amsterdam and various other accelerators in Europe and the US.

Early 2014 he started the Dutch community VRNL which currently holds over a thousand members, bringing together everyone passionate about VR in the Netherlands. A year later he organized the first European meetup at NUMA in Paris, uniting the Dutch, German, Belgian and French communities and co-founded VRDAYS Europe.

Recently he founded the XRBASE network with the goal of uniting several physical hotspots in Europe to facilitate- and accelerate the European XR industry. XRBASE is an incubator/co-working space and content production company that creates high-end immersive content.

He is founding partner of XR Basefund, Europe’s first VC fund dedicated to invest in seed- and later stage ventures in the XR industry.

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Marcus Ritter
Interlake

Marcus Ritter is an Interactive Solution Manager at Interlake in Germany. With 12 years of experience as a trainer in a variety of subjects, Marcus has turned his passion into a profession and has become an expert in the e-learning business working with international customers across all industries. Besides working with established technologies, Marcus is constantly looking for different approaches to learning, including Mixed Reality scenarios with HoloLens and other devices. With Interlake being one of the top 1% Microsoft partners in Germany there are lots of opportunities with this new technology as the computer starts liberating itself from the traditional screen.forces behind the German MediaTech Hub in Potsdam. In his free time you can often spot him on his old boat on the lakes around Berlin or in little hotels and restaurants off the beaten track.

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Sven Bliedung
Slice Studios

Sven Bliedung started his career in media design at the Fraunhofer Institute for Computer Graphics Research in 2000. In the beginning, he worked as compositing and dynamic simulations artist on several feature films. In 2006, he founded a postproduction company together with his friends Benjamin Haagen and Michael Göbel. Since then the company has broadened its portfolio and is now providing further services in industrial design, commercials and immersive media. To align the external appearance with the evolution of expertise, the change in name to SLICE was a step taken in 2016. 

As Head of Immersive Media, Sven Bliedung is advising clients and partners on digital transformations by identifying new opportunities, designing innovative solutions and leading the projects up to implementation. Parallel he strongly supports the VR association Berlin-Brandenburg E.V. as Co-Founder and board member as well as promoting and further developing the capitol region as a digital hub within Europe.

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Peter Hu
Auctoreal

Currently CEO at Auctoreal Inc. in China, Peter Hu has more than six years experience as a sales, marketing and business development professional, focused on introducing leading-edge technology into the Chinese markets.  Peter played an early roll in developing AR/VR content during his time in China. Auctoreal Inc. is one of the early AR/VR content develop teams in the Chinese market, developing AR/VR/MR projects in different Chinese cities. In the year 2015 to 2017, Peter also participated in the coordination of the AWE (Augmented World Expo).

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Laura Jeffords Greenberg
Littlstar

Laura Jeffords Greenberg is the Senior Vice President of Business & Legal Affairs at Littlstar, the leading global platform dedicated to immersive virtual reality and 360° content. She manages and oversees the company’s legal department, advising the company on international content acquisition and distribution, development and licensing of software and applications, and business operations. Prior to joining Littlstar, Laura was Senior Legal Counsel at Red Bull Media House in Austria, where she managed international acquisition and distribution for Red Bull content, and provided counsel to the international partnerships team for the launch of Red Bull TV. She started her career in sports working for organizations such as the National Football League (NFL) and Fox Sports. She serves as Chair of International Membership for the Association of Corporate Counsel’s Sports and Entertainment Committee. Laura is licensed to practice law in California, the District of Columbia, and as in-house counsel in New York.

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Ian Forester
VR Playhouse

Ian Forester is the CEO and Co-Founder of VR Playhouse, a VR creative studio based in Los Angeles. Working in Chicago theater instilled in him a passion for creating transformational experiences that drove him to develop, direct, and perform in dozens of new plays and immersive events in Chicago, New York, and Los Angeles. After winning LA Weekly’s Award for Best Direction in 2008, he served as the Artistic Director of Needtheater in Los Angeles from 2011 until his first encounter with a VR headset in 2014.

That summer, Ian co-founded VR Playhouse to create transcendent experiences in digital space, and it quickly grew into one of the top content makers for VR. What started in his spare room is now a premiere provider of production services for 360 and volumetric video, computer animation, and interactive content for VR and AR. Ian has produced or directed many of VR Playhouse’s 60+ projects, including the world’s first ever 360 lightfield production, VR content for 10 of Fortune’s 100, festival selections for Sundance and Cannes, and award-winning original work for SXSW.

He is a member of the Consumer Technology Association’s Working Group for VR/AR, the Entertainment Advisory Board of RIT, and has been a panelist, presenter, or speaker at VRTO, SVVR, Siggraph, Digital Hollywood, The Ministry of Finance of the People’s Republic of China, and SXSW. Podcast appearances include Kent Bye’s “Voices of VR” and “It’s All Happening” with Zach Leary, who said of Ian, “He may be poised to become one of the great thought leaders of our generation.”

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Takaka Abramia
Visual Artist

Takaka Abramia is a visual artist specializing in different mediums: Video Art / Art Direction / Graphic Design / Photography / Contemporary Art. She studied Visual Communication at the Academy of Arts Tbilisi. Takaka started her carrier as a Graphic Designer in 2011. Since then she worked several years at the digital studios and also at the advertising agency – Saatchi & Saatchi Tbilisi as an Art Director. In 2016 she started working on the independent projects in Contemporary Art, Photography and Social Innovation.

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